![]() I looked into the Maya renderlog and the Error always mentions OptiX which is ON for denoising:Ġ0:08:16 8490MB ERROR | ran out of GPU memory during rendering. ![]() (one of the last three frames usually glitches with super weird texture effects, then renders 1 or 2 frames correctly and stops) I updated MTOA to 5.0.0.2 and thought it was fixed but it only rendered more frames like ~ 20 and then still quit rendering. It did that every time: "Rendering completed" Last night I wanted to render a turntable (PNG, RGB only, no AOVs) and Arnold GPU kept aborting the render after only 2 frames of 250 frames. ![]() The few other textures are small game-textures. I´ve been working on car-rendering lately mostly doing stills via GPU which worked fine.Ĭar body uses 4K UDIMs - 3 sets - color/roughness/normal.Ĭar wheels use 4K Texture - color/roughness/normal
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